
Hi everyone! For today's deck profile I'll be talking about Evil Demonic Dragons or EDD in short. So with the new boost coming out tomorrow on the 28th of February why has this deck been risen back into popularity in Japan? With numerous shop tournament wins and even the most recent Musashi Cup Champion, what's the spice?
Consistency is Key
With the new support comes 5 new cards that has helped boost the deck into prominence and a force to reckon with, let's take a look.
First off is a new Bellial. This card alone has given EDD the OTK potential and taken it into full drive, this is because it now gives all your EDD monsters protection from bounce and destruction effects as well as penetrate and most importantly 666 criticals!! That's insane and it makes all your attacks a one hit kill if they cannot answer. This is essential the potent poison the deck now has access too. Moreover with a counter call skill, means it gets over rest spells before hand that would stop your old Bellial. Imagine the amount of pressure a single Bellial gives, now imagine the pressure with this card on board.
EDD always had trouble reaching the 6 life threshold to unlock their insane advantage engine. However look no further, this card is the best of both worlds as it helps you reach that goal by paying 2 life and giving you 2 gauge as well as 2 draw if you are at 6 life. This card is a must have at 4 copies as it boost the consistency of the deck greatly. Now you can go Time Sale into this card and Lupis. That is pretty much a 3 card combo into a 6 draw and plus 2 gauge, thats insane.
EDD was always known as a control deck and look no further, enter Gluttony. This bad boy is proving to be the premier control card in EDD along with Envy. A simple effect of putting it into the drop zone lets you target and destroy a card on your opponent's field. If you do, drop a gauge and a hand from your opponent, this is a premium effect. Moreover this card gains double attack on attack, so it goes well with the new Bellial. Now enabling you to have a full field and once this card attacks finish you can use it's effect to put it into the drop zone so that your item can attack. Flexible as a defensive play because you stop a single penetrate effect with this card if you lack the item.
EDD always had the huge problem of ability nullification, with this card it adds another layer of protection as you lacked it previously from the size 0 because it could get bombed by card effects. Moreover this card provides you with a single gauge upon EDD entering the field, another gauge and draw if you are at 1 life. You may think that it's little but every single gauge matters in EDD especially with the next card.
A spell null for DDW? Well thats a little too much. EDD is already a deck that doesn't give your opponent a safe window to counter and rest your board or do any tricks, well now you have a way to stop those pesky rest your cards effects and go for the 666. A simple yet amazing effect since you have so much draw and gauge once you are at 6 life. Simply broken.
The Base
Well if you have never touched an EDD deck before, its not a simple deck to pilot to it's full potential. Let's take a look at the good old stuff that you still need.

Envy is your old reliable ability null and rester, extremely important to block a crucial ability from resolving. With the new builds this can be ran at 2-3 copies. Your control tool and consistent draw power.

Lupis is your advantage engine with a enter field 2 gauge and a draw if you have another EDD on field. 2 gauge and 2 draw if you are at 6 life. Moreover it has the skill of going into the soul of a monster and giving it soulguard, finally giving it an additional 10k power and defence is your life is at 6. Such a strong effect, you always want to see this card every turn. 4 copies.

Diablos Soul is your other main draw engine, by sacking an EDD on field you can gauge 2 and draw 2, 3 if your life is at 6. As usual you'll definitely want to see this every turn. 4 copies.

Your item searcher and Bellial, with this card you can afford to play 1-2 copies of each Bellial and not be punished by it. It has an inbuilt protection effect to protect your monsters as well. 2-3 copies.

Your main deck thinning and gauge. Add up to 2 different EDD monsters and items and the rest going into gauge? Very strong. However with the new cards joining the deck you can afford to run less copies of this card, 2-3 copies. A side note is that you don't always have to add 2 EDD monsters to your hand, sometimes you can just gauge more if need be or you can hide a crucial card inside the gauge and pay it off on your opponent's turn to surprise them. *Daredevil* cough cough

The one card to make you go to 1 instantly, such a crucial card to play on your opponent's turn 1 if you are going first. This speeds up your deck exponentially giving your opponent a clock to stop your onslaught of 666 during their turn. Also a free reduce the next damage to 0 and a draw? Wow. 4 copies.

Your main card to ensure your cards cannot be rested and a retrieval to take your Bellial, Envy or Gluttony. Such a sick card. Always put Lupis into this card's soul to ensure maximum value and protection. 2 copies.

Counter call? Sign me up, this card is so flexible that it's not even funny. Calling a Lupis on the opponent's turn is so much value, moreover having the option to call a destroyed Envy or even a Gluttony that has just used it's effect. The 2 life cost helps you reach the 6 life threshold on turn 1 as well. Too flexible and you're crazy to not run at 4 copies.

Hate Lost World? Hate Time Dragons? Yeah use this. Premium control card that cost nothing if you are at 1 life. Hence why going first in EDD is so strong. The gauge burn effect is so crucial in certain matchups and the monster destruction effect goes in tandem with Envy. 2-4 copies depending on what you expect to play against.

The old daddy, you have to run this in order to call the new one so 1-2 copies of this. Super strong effect that ends games right there and then.

Your revival spell, essentially a sure-fire way to survive the turn and blast your opponent the following turn. 2-3 copies.

Umbrella of Doom, you know you are way ahead if the 1 life effect resolves giving you a draw and dropping an opponent's hand card. The gauge burn is also important. Take no effect damage as well, so no funny impact to win the game. Super strong, without this card EDD will never be good. 2-3 copies.

Juicy spicy salty 666 damage impact as long as you attacked twice. Insane with Bellial on board. Even if all your Bellial's don't hit, this will. 1-2 copies.
Closing Thoughts
In summary this deck is Tier 1 along with Time Dragons definitely, however it has to go first. A super strong control deck that can end games with a snap of a finger. Now you can play this deck without Lost or with Lost. Both are viable options. Non-Lost builds have more consistency and space to go for the 666 win whereas the Lost build gives them the option of another win con that is as strong, especially with all the draw power the deck has. At the end of the day it all boils down to what you prefer. Here's a Non-Lost list taken from a Japan shop tournament winner.
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Credits to the Japan Shop Winner |
Peace.
Excellent post. Best website for deck insight
ReplyDeleteIs edd or legend dragons better
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