
Hello everyone! Today let's take a look at a deck that has recently gotten back into popularity with the rise of Time Dragons & Crossover style decks, Chaos. What do these decks have in common that helps Chaos come back into the meta? The inability to have access to Loyalty. Chaos has always been a deck with amazing draw power and board presence, letting you play up to 4 monsters on the board as long as you have Chaos Territory. This is a high skill cap deck that rewards you, however a single loyalty and you will most probably instantly be very far behind.




The Blue Pill or Red Pill?


So there are currently 2 builds to play Chaos, the Non-Autodeity and the Autodeity build. Both have their pros and cons, however both require Lost World as Chaos has become a Lost deck due to the fact how fast they dig through their deck within 2 turns it is possible to deck out.

- Super Agressive deck
- Multiple Attacks
- Battle Phase extender in the form of Batz Overkill and Impact
- Sure kill if the opponent has no proper counters
- Less overall advantage compared to the Non-Autodeity build
- Weak to BuddyBlock, Loyalty and Loud Voice Effects
I will mainly focus on the deck that surprised many who watched the Japan Final Stage and wondered how it worked. Without further ado, let's look at the rise of an old card.

- Super Defensive deck
- Has more farming tools compared to the Autodeity build
- More overall consistency
- Over-reliance that the opponent does not have Loyalty
- Extremely weak to Loyalty (Cannot emphasise it enough)
Shield of Aegis
I see you have chosen the Blue Pill, which means defence, well a good defence is always a good offence. So how this deck functions is basically abusing the Chaos Territory effect to it's fullest. So how does it work?
Basically having a full center, when you would call another monster in the middle, if they have enter field effects it will go into standby because you have to resolve the game state of oversize. This is where you can use Geargod's skill Chaos Territory to destroy a monster on your field to prevent it from leaving. This is where you destroy the monster you want to destroy. Abusing 'when this card is destroyed' effects such as Dragollum, netting you +2 life and +1 draw on destruction and due to soulguard you can destroy it twice for a grand total of +4 life and +2 draw. See where this is going?




Some combos that you can pull off with the new Geargod is calling Chaos Lumiere during your opponent's battle phase to destroy a monster on your opponent's field, using Chaos Drain to destroy Lumiere again to proc it's effect a second time. A sweet and simple combo to get rid of pesky monsters. If you want to go for more advantage you can always call Dragollum again to draw 2 and gain 4 life as well.
Essentially you can draw an insane number of cards in one turn, definitely drawing Lost World in the process. Big hand means more options and spells to use when in Lost World! And because you can draw so many cards in Lost World, you can play the Vile Vortex build which relies so much on drawing into the combo pieces. However, do remember that if you are in Chaos Infinity, once you go into Lost World you lose the attack and defence thus not being able to attack with the flag.


As you can see, this is a hard deck to pilot that rewards the player for the correct plays. Moreover, with decks cutting on Loyalty now, this is a good time to try this out! If you like to draw cards and big monsters this is definitely the deck for you. Furthermore, with this build you can build a cheap Lost Deck focused on Vortex if you are on a budget.
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Decklist from Japan Final Stage Participant |

Chaos Emgreim is a card to consider playing due to the fact there are many Ability Null effects currently running around, you want to fully maximise your advantage engine and ensure your field stays sticky with Geargod. Ensuring your effects resolve is as important. I hope you enjoy experimenting with Chaos and finding even sweeter interactions and combos.
Peace
Good writeup, however I think dragolum effect of draw doesn't trigger on opponent turn. Also can I ask if lost world monster is at the left or right, can I use chaos territory effect to destroy lost world monster and then prevent geargod from leaving the field. Thanks and keep up the good writings!
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